“The Game UX Summit, which was first hosted by Epic Games in 2016, and then by Ubisoft Toronto in 2017, is the first professional UX event dedicated to the video games industry. It happened for the first time in Europe in april 2018, hosted by the most important French Creative Industries’ cluster Plaine Images in Lille Metropole (France). 165 attendees for the conferences, 30 for the two masterclasses: event was a real success. Thanks to our speakers, sponsors, partners and attendees. See you soon!”





Thomas Pfeiffer (FlareGames) – Remote playtesting, analytics and remote concept testing at flaregames

Joanna Jakubowska (Tag Games) – Post Mortem of Prison Architect. A journey from console to mobile

Lauren Anne Marie Carter (Narratio Studios) – Hard work or hardly working. The culture of indie game studios

Ian Hamilton (Accessibility advocate and consultant) – looking Bright /2017’s game accessibility

Steffie Garcia (NaturalMotion) – UX Prototyping: Faster, Cheaper and Better

Matthew Tomkinson (Ubisoft Paris) – Lessons leanred designing the Onboarding of Ghost Recon Wildlands

João Paulo Nogueira & Felipe Cumaru (Black River Studios) – Game UX and VR : What we learned from Angest and Conflict0 Shattered

Pinar Temiz (Guerrilla) – Giving a voice to the Machines of ‘Horizon Zero Dawn’.

Darren Sugg (Epic Games) – Closing Keynote




Celia Hodent – UX and cognitive science Overview

Thibault Coupart – How user data can help improving user experience


Sponsors :

Organisers :